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on Mon Oct 20, 2014 8:35 am


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In the latest weekly update for Destiny, Bungie touched upon upcoming changes to the final battle with Atheon in the Vault of Glass raid; an un-nerfing to Mythoclast in PvE and an explanation as to why changes were made to base damage for certain weapons.

According to the update, bumpers will put in place in the Vault of Glass raid to keep Atheon from being knocked out of the environment. The ability to push him off a ledge is a bug, and it will be addressed “as quickly as possible.”

The implementation of the “baby bumpers” was met with relief by the community, but changes being made to Atheon’s target selection had the opposite effect.

“The encounter goal for Atheon is to act as a climax and the culmination of learning for a given Raid group,” wrote Bungie’s community manager David “DeeJ” Dague. “Part of that is making sure that each player in your group can perform every job as required.

“A change will take effect next week which fixes a bug with Atheon’s target selection. When using its Timestream ability, Atheon will select 3 players at random, instead of choosing the three players furthest from it.”

According to community member replies, the majority felt the change would break a team’s strategy plan to defeat the boss, resulting in a fight which will play out as “utter chaos.

“The Atheon teleport change will break not only our strategy, but most successful teams’ strategies,” community member Fragmented Hero offered. “Not everyone plays the same role in a team – if we could all perform the same roles, we’d be interchangeable. We are using legitimate strategy there, Bungie.”

Elsewhere in the weekly update, Bungie admitted it nerfed the efficacy of the Vex Mythoclast too much in PvE, and would issuing a fix “soon”.

“Our nerf was intended to target PvP play – where we felt and heard that Mythoclast was over-performing – but it also reduced its effectiveness in PvE,” wrote DeeJ. “Our PvE nerf was stronger than we intended and we are going to fix it.”

An explanation has to why the base damage of certain weapons was also touched upon. These explanations included why the Auto Rifle’s was decreased by 2%; why the Scout Rifle’s was increased by 6%; and why base damage for the Shotgun was decreased at maximum range.

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